lenthas. The highest DPS option is to trade it with another Frost Mage, granting both of you 10% Critical Strike and 5% Intellect. So strong, in fact, that you should be careful with it. You can flag a comment by clicking its flag icon. 0/5 Empowered Fireball: Allows your fireball to scale even more with gear. 3 points in it will actually prevent any other kind of slow from being applied, as it would be considered the ‘superior debuff’ even though it lasts a very short time. This is your spec of choice until you get some gear. This is the option for higher tier raiders. 0/3 Frostbite: Filler talent, not recommended. The next way is that you pull the monster. Theorycraft, plan, and share your Classic character builds for all nine original classes. Incanter's Flow is a great talent if you wish to not worry about an extra button, or have no one in range to cast Focus Magic on. Knowing about each talent and it's strengths and weaknesses can be immensely helpful. Of particular note is that Combustion DOES NOT stack in any way with haste. Another situation is movement- as an instant cast, fireblast allows you to cast while moving. Scorch: Scorch is a base 1.5s direct damage spell that does roughly 45% of fireball’s damage, and takes a third of the mana. During Molten Fury, if you have the position to cast Fire Blast, you can use it as a mana dump. Tier 3 talents are focused on providing the player a consistent damage increase. The first use is for reducing raid boss resistances against bosses that have more than the baseline magic resistance, such as Supremus. You can move the filler points in the arcane tree around, see In-Depth Examinations to see what you’ll want to choose there. Pulling aggro on a boss likely means you, and you alone, have just wiped the raid. From there, you should work backwards. 0/5 Magic Absorption: A nice spell, but we don’t have the spare talent points for it. It also gives you spell pushback resistance, which is something a lot of people tend to take for granted. 0/5 Fire Power: 10% increase to your damage, applied passively. It doe not give them threat equal to the highest threat player on the table, and it does not give him 110% or 130% of that threat. It states that you are considered ‘casting’ for five seconds after a mana expenditure. This instructs your pet to stay where he is and start casting his Frostbolt while you cast your Frostbolt. Typically and most easily one character is deemed the scorcher, but that isn’t the most efficient use of scorch. You don’t want to actually enter Invis and lose both your target, situational awareness, and your cast channel, but just gain the threat reduction. Mana Gem shares a cooldown with Flame Cap, and Super Mana Potion shares a cooldown with Destruction Potion. Invisibility takes one GCD to activate, and every second for the next (four/five?) Tier 1 (Level 15) Talents for Arcane Mages. In fact, as a ranged character, you need to have 130% or more of the tank’s threat, and then you need to ‘alert’ the monster that you have >130% threat. Mage. /cast [target=mouseover,exists] Remove Lesser Curse, Fireblast Right Now#showtooltip The key with AoE situations is determining how much mana you have available to AoE- you can almost always trade your mana for more AoE damage. #Frost Mage PvE Talent Build. If you have two pieces of tier 5, are guaranteed access to a shadow priest, and your raid has many innervates, you may want to look into speccing arcane if your raid group can support the mana drain. If you have two pieces of tier 5, are guaranteed access to a shadow priest, and your raid has many innervates, you may want to look into speccing arcane if your raid group can support the mana drain. To understand burst windows, here’s the buffs and cooldowns you’ll want to watch to maximize your DPS. It is sadly, however, the worst talent on the line. You can use this to cast evocate, and swap to a weapon with large amounts of intellect to boost your return. The downside of this build is that it is mana hungry and will require some experience from the player not to go OOM too fast. The real use of scorch is the secondary effect applied when you spec into Improved Scorch- each cast of scorch increases the target’s vulnerability to fire damage by 3%, stacking up to five times. For obvious reasons, this is not a viable stat to reach for, nor does it particularly benefit us. Reverberate lasts 4 seconds, so keep in mind that you need to add an extra 4 seconds to your scorch planning. Fire is the superior raiding spec for Mages because it delivers consistent damage, has a lot of flexibility and variations, synergy with other Mages and is useful in a variety of encounters. 0/3 Improved Flamestrike: Please see the AoE section on a more detailed rundown on AoE abilities. View Profile View Forum Posts Private Message Member spec blizzard 3/3, and aoe farm melee mobs, gg. Keep in mind this will alter your rotation for keeping scorch up, and that Fireblasting on CD will use an immense amount of mana- fireblast has less than half the damage per mana of fireball. Two scorches can be cast in the time of one fireball for roughly 90% of the damage but 84% of the mana. Since 40% of the 150% damage is 60%, this means your crits actually cause 150%+60%=210% of the base damage! For the purposes of damage caps, modifiers, even crit, does not count towards the cap in any way- they are effectively free damage. We’ll use this system in each tier of raid content to help choose gear. Arcane Explosion, a similar mana hog, has lower base damage but a higher scaling. This is intentional- this is, in fact, your strongest cooldown window. Most AoE spells have a damage cap, an amount that is the maximum non-crit non-modified damage that the AoE can do per cast. 0/5 Arcane Focus: Primarily of use against Krosh Firehand, this increases the hit chance of your arcane spells by 10% fully talented, reducing your hit cap to 6%. However, given time constraints, that topic hasn’t yet been breached- my apologies. 0/1 Combustion: Prevents RNG from ever messing up your cooldown usage. Other than that, they bring their usual collection of buffs- Fortitude, shadow resistance, etc. If circumstances conspire to put you in melee range, it only requires 110%, so make sure you don’t run into melee and hit/alert the monster while over 110%- this becomes important during times where you need to do bursts of the area of effect (AoE) damage since many of the mage’s AoE spells are centered upon himself. 0/2 Arcane Subtlety: Two points in this talent are traditionally allocated in most spec builds since it’s part of the standard Elitist Jerks deep fire build. There are specific gear sets and group compositions in which another spec will grant you more damage- the most well known of these is Arcane. A massive DPS loss… but preferably to spending the fight canceling your casts 6 to! Fight that you can start AoE much sooner and safer if you are hit than. 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